Stop Motion Puppet Build-up Method by Richard Svensson
The
techniques described here are very useful for creating
the King Kong-Harryhausen-type monster, dragon, dinosaur,
etc that is, creatures that will be featured with
live action scenes and that are supposed to look pretty
real. Itīs actually easier to create an
extremely detailed puppet with the build-up method, than
a smoother, more stylized one like Gromit. Youīll end up
with seams that need to be hidden and that will go easier
on a puppet with scales, wrinkles and the like.
After building (or buying) your armature itīs time to
put some flesh on it. I usually start with making the
head as a separate sculpture and cast it as such. This is
just to get the look of the head just right, since itīs
a pretty important part of your character. Youīll have
to figure out what kind of a mold will be appropriate for
your puppet head. The idea is to get the head as a loose,
but not to thin, latex skin that can be placed over your
armature head, which will be covered with foam. In short;
you make the sculpture, do a mold of it in durable gypsum
material (such as Ultracal), and pour some latex into the
finished mold. Take care to make the latex a little
thinner in the mouth and eyebrow areas, if you will have
movement there.
Eyes can readily be made out of plastic pearls or balls.
To make eye sockets I press down the finished eyes
halfway into a piece of clay, then apply a few layers of
mold-making latex over the exposed part of the eye as
well as a small area of surrounding clay. The last layer
of latex is reinforced with some cotton. When the latex
has set you have a flexible eye socket that will hold the
eye, but allows you to move the eye around by pushing it
with a pencil eraser. Put the socket in place on the
inside of your latex head skin before attaching it to the
armature. Pop the eyes into place after painting your
puppet.
Sometimes I attach latex gums and teeth directly to the
latex head skin. You can also make teeth and gums out of
sculpey or the thermo-plastic Friendly
Plastic and stick them onto the jaw of the
armature.
Check out pictures of muscles without skin and study how
they overlap each other. Nowadays you can even find
images of dinosaur muscles. Take time to do a sketch of
how the muscles are supposed to sit on your puppet.
Cut pieces of a foam mattress to form your muscles. If
you can use two different densities, softer for around
the joints where thereīll be a lot of movement, and
harder for areas where you will be grabbing hold of the
puppet a lot while animating, like the upper part of the
back and the back of the shoulders. The muscles are glued
on with contact cement and put in shape as they are bent
and glued in place. The smooth outer surface of the foam
mattress will of course be facing outward. In this way
the entire armature is covered. Try bending the joints
every once in a while and check that the foam doesn'tīt
hinder the armature in its movements.
When I make skin for an entire puppet, like a dinosaur, I
roughly measure the proportions of the built-up body.
This means that I do an approximate measure of the length
of the body, the stretch of area from the top of the back
to the bottom of the belly, underside of tail and
underside of neck. Together these measurements make a
sort of pattern that I simply draw an outline of on a
piece of clay rolled out flat. This outline should look
like a skinned dino- a pelt. Several shapes are then
sculpted in this clay surface; larger folds, wrinkles and
scales Iīve even made some veins on occasion. When
you have this pattern to go from itīs really easy to see
where you should put detailing. Of course, additional
detailing occur spontaneously when you stretch and shape
the skin while attaching it to the foam muscles, but I
like to add some stuff already when the skin is produced.
It makes for great control.
Then you make a plaster cast, preferably in Ultracal
since itīs a really durable material. Tear off a piece
of foam rubber and use it to sponge some latex into the
cast. Try to find latex used for slush-molding fake noses
and such appliances. My impression is that itīs softer
than mold-making latex. Let the latex dry in the mold,
powder it liberally with talcum and remove it carefully
by peeling it slowly from the mold. Use a new sponge
(duh) and dab the inside of the skin piece with latex.
Then carefully lay it onto your built-up puppet, slowly
pressing the skin against the foam muscles until the
liquid latex has soaked slightly into the foam. Now leave
the skin on and let it slowly stick to the foam. It
wonīt take that long. Just sit with the puppet and press
on the skin here and there until it has grabbed hold of
the puppet in all spots. You will now get some wrinkles
around the body that will hopefully look natural, but if
youīve already sculpted some wrinkles and folds in the
skin before casting it, these will help putting the skin
in place in such areas as around the legs, tail, and
neck. This larger skin mold is also usable for creating
smaller skin pieces for the legs, for patching, etc. You
canīt get away with a build-up and not patching the
skin, but it does help working with larger pieces of skin
to begin with. After applying smaller and overlapping
latex pieces, hide the seams with some drops of latex. As
I said, I prefer to sponge the latex into the molds. This
creates thinner, more uneven edges that are easier to
blend over each other.
Sometimes Iīve also made texture stamps for producing
scaly skin. This means Iīve sculpted only a tiny part of
the skin, made a thin, flexible mold of it with
mold-making latex and simply used this flat latex mold as
a texture stamp, pressing it into larger clay sculpts to
create skin texture easier and faster. Sometimes Iīve
made texture stamps from toys, real reptile skin and
other surfaces.
I usually paint my puppets with PAX-paint (a mixture of
the prosthetic glue ProsAide and acrylic paint). This
gives you a very strong painted surface, although a tad
shiny. You can choose to drybrush color after color over
your puppet of airbrush it using acrylic paints. I use a
type of paint used by taxidermists, that comes with a
base that really grabs hold of the airbrushed shades.
Demonstration
overview of Puppet Build-up by
Richard Svensson
The demonīs
armature was built by a guy in New York named Carlos
Garcia. I bought it off eBay for $300. It was a regular
human armature to begin with, but he changed it for no
extra fee to my specific requests.

All those black
details are made of Friendly Plastic, and added by me.

What looks
like a breathing mechanism is actually joints to make the
breasts and belly bounce around when heīs walking.
Donīt know yet how that will work as Iīve only done
some test animations of him. Carlos armature is
fantastic. Itīs moves are silk-smooth and the joints are
super-strong.

More
Steps/Pics of Puppet Build-up & Finishing



Completed
Dragon Devil Puppet

Đ 2005 Richard Svensson .... MORE >>> The Lone Animator
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